![]() ![]() ![]() Like the former titles, something we can truly expect a great deal from is the atmosphere. We can see that there may be a tremendous amount of detail in this game with dynamic day and night cycles, weather conditions and then there’s the brilliant “messing with Physics” attitude that the games have had until now. Thanks to the in-engine gameplay trailer that was shown on YouTube, we know that STALKER 2 will be built in the Unreal Engine and will shy away from dense cities and megastructures and focus more on an Eastern European countryside with the occasional building like a hospital or a school. The first stalker didn’t have a great amount to actually offer in the way of progression, so we can expect that they have put a lot more in. ![]() What we really hope to see is a stronger RPG stance, where doing side missions or exploring actually matters or benefits the player in some way. There is a strong chance that we will be seeing a game that closer resembles a very high-resolution Fallout 3 or even a new Metro: Exodus. It’s a first-person action shooter with heavy elements of exploration and you can bet your bottom dollar that they will keep running with that for the new game. If I could put the old STALKER game on a pedestal and attempt to compare it, it would come down to being a heady mix of Goldeneye on the N64 and an old Call of Duty game. ![]()
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